Characters of the Old Empire: Dean Brim Saloman

I’ve been working a lot on my Kesperex campaign world, and specifically on the Old Empire area which I am publishing eventually once I can get this finished– I am down to three more sections to write, plus lay out so it is coming along, but publishing a book completely on one’s own while still fulfilling other commitments has proven to be a massive undertaking.

I have also recently been reading up on some of the Unchained rules sets. One that I like quit a bit is the “Variant Multi-Classing”. While its not a true substitute for multi-classing or prestige classes, its an interesting system that opens up lots of extra avenues for character customization. It is somewhat taxing on the feats, but I can live with that for the secondary classes where I’m getting a real mechanical or flavorful benefit.

It got me thinking on just how far from core I could take a character. I decided to try out a build where I gave the character both the Eldritch Heritage chain of feats and a secondary class, and throw in an archetype for good measure.

When researching for this character I remembered a Bard-clergy member I had recently mentioned in my Old Empire region– a member of the Church of the Three that worships the three chaotic war deities as a pantheon, I had basically just mentioned that this guy was a bard and a member of the Church Hierarchy.

I looked at it, and eventually settled on giving him the Liberation Domain and the Celestial Bloodline as his options, then fleshed him out into a full stat block.

Would love to hear from you guys what you think of this kind of character customization, but without further ado here is Dean Brim Saloman the Bard-Clergy.

Dean Brim Saloman

Dean Brim is a Bard clergyman of the Church of the Three. Hailing from Xerxis, a third son standing to inherit no lands he joined the Chruch of the Three at an early age, but always exhibited a love in equal measures for song, dance, and burning things. Quick witted and quick tempered, Saloman is known as a prodigy in many circles, rising quickly through the hierarchy of the Church, but making enemies in equal measure as he earned allies.

Recently shuffled off to the Dean position in charge of the tiny area of Primal lands that are nearly surrounded by the Dread of the Dragon. Dean Saloman tried to convince the Primate to ally with Xerxis, eventually earning political disrepute for his divided loyalties. Dean Brim loves flames, seeing their power as the cleansing flames of the Three. Though nearly exiled, Dean Brim has been consolidating what supporters he has into his territory and still schemes to regain glory, playing a long game since his short term aims have been stymied to date.

Dean Brim gives sermons once a week in the Cathedral of the Three that is his current stronghold. He is known to give masterful performances on the ancient masterwork pipe organ which fills the entire Cathedral with glorious anthems of war.

Clergy bard                                                                                 CR 12

XP 19,200

Gnome bard (Flame Dancer, Variant Multi-class Cleric) 13

CG Small humanoid (Gnome)

Init +0; Senses Low Light Vision; Perception +17

DEFENSE

AC 19 Touch 11, flat footed 19 (+1 Size, +6 Armor, +3 Shield)

hp 94 (13d8+36)

Fort +7, Ref +8, Will +7; +4 vs. bardic performance, language-dependent, and sonic

OFFENSE

Speed 20 ft.

Melee +11/+6 +1 Longsword (1d6+1)

Ranged +11/+6 +1 Short Bow (1d4)

Special Attacks bardic performance 33 rounds/day (swift action; distraction, fascinate, fire break, fire dance, inspire competence +4, inspire courage +3, inspire greatness, song of the fiery gaze,  soothing performance), channel positive energy 6/day (DC 19, 5d6)

Domain Spell Like Ability Freedom of Movement 13 rounds/day

Sorcerer Bloodline Abilities Holy Fire 1d4+5 9/day; Wings of Heaven 9 minutes/day

Bard Spells Known (CL 13th; concentration +17)

5th (2/day)— Cure Light Wounds, mass; Summon Monster V

4th (4/day)— Cure Critical Wounds, Dimension Door, Dominate Person (DC 19), Shout (DC 19)

3rd (5/day)—Charm Monster (DC 18), Confusion (DC 18), Cure Serious Wounds, Fireball (DC 18), Haste, Witness

2nd (6/day)— Cat’s Grace, Cure Moderate Wounds, Eagle’s Splendor, Flaming Sphere (DC 17), Locate Object, Tongues

1st (7/day)— Burning Hands (DC 16), Charm Person DC 16), Comprehend Languages, Cure Light Wounds, Feather Fall, Remove Fear, Silent Image

0 (at will)— Dancing Lights, Detect Magic, Know Direction, Light, Read Magic, Summon Instrument

TACTICS

Before Combat Dean Brim prefers to activate his Wings of Heaven class feature, flying out of melee range above the fray to avoid the worst attacks from his enemies. If he has time he will activate buffing spell like Cat’s Grace and Eagle’s Splendor.

During Combat The first round of combat Brim will activate his Inspire Courage abilities to buff any allies he has present. Next he will use Summon Monster V to summon a Bralani Azata.Thereafter, he will attack with spells—preferring to use Fireballs first, followed by flaming spheres. He will heal allies when injured using his Holy Fire ability and Cure spells.

STATISTICS

Str 10, Dex 10, Con 16, Int 13, Wis 8, Cha 20

Base Atk +9; CMB +8; CMD 18

Feats Skill Focus (Heal), Secondary Feature (Liberation Domain), Eldritch Heritage, Secondary Class feature (Channel), Improved Eldritch Heritage, Secondary Feature (Improved Channel), Lingering Performance

Skills 91 Heal +16, Knowledge (Arcana) +16, Knowledge (History) +16, Knowledge (Religion) +16, Perception +17, Perform (Dance- use for Acrobatics & Fly) +21, Perform (Keyboard instruments- use for Diplomacy and Intimidate) +21, Perform (Sing- use for bluff and sense motive) +21, Profession (Soldier) +7, Spell craft +7, Use Magic Device +21

Languages Common

SQ bardic knowledge +6, jack-of-all-trades (use any skill), lore master 2/day, versatile performance (dance, keyboard instruments, sing)

Combat Gear +1 Chain Shirt, +1 Long Sword, +1 Animated Heavy Steel Shield, +1 Short Bow, Potions Cure Moderate Wounds (x2), Scroll Other Gear Cassock of the Clergy, Healer’s Gloves, Masterwork Pipe Organ (At Cathedral)

“This post contains Pathfinder Compatible Material”

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