Technological Buildings: Building Kingdoms With the Future

In settings where Technological items are common, Kingdoms may wish to add buildings to their settlements which focus on the scavenging, creation, and sale of such items. From Cyber Soldier Academies, to technologist markets and cybertech hospitals, the building below can add to any Kingdom.

Technological item slots work in the same manner as Magic item slots in the Kingdom Building rules. Since technological items do not have a division between minor, medium, and major any technological item can fill the appropriate slot. The slots available are Pharmaceutical (such as Cureall or Hemochem), Cybertech (such as Dermal Plating or Skillslots), Gear (Anything from batteries to plasma grenades or jetpacks) and of course Technological Arms (Death rays!) and Armor (Spacesuits!).

If you are ready for the challenge of turning the gnomes and goblins of your kingdom loose to build– let your players build the buildings below!

Cyber Soldier Academy 36 BP, 2 Lots

Kingdom Loyalty +2, Stability +1, Fame +1

Discount Barracks

Limit 1 per settlement

Special Armies recruited at the settlement gain the Improved Armor or Improved Weapons resource for free upon recruitment.

Technological Items 2 technological armor or weapons

Settlement Law +1, Lore +1

A institution dedicated to the study of technological warfare and the training of elite cyber soldiers.

Cybertech Clinic 8 BP, 1 Lot

Kingdom Loyalty +1, Stability +1, Unrest -1

Upgrade to Cybertech Hospital

Technological Items 1 pharmaceutical or cybertech

A small clinic specializing in technological medicine and cybertech.

Cybertech Hospital 32 BP, 2 Lots

Kingdom Loyalty +2, Stability +2, Unrest -2

Discount Cybertech Clinic, Pharmacy

Upgrade From Cybertech Clinic

Technological items 2 cybertech

A facility that specializes in creating and installing cybertech

Exotic Technology Artisan 10 BP, 1 Lot

Kingdom Economy +1, Stability +1

Limit Adjacent to 1 House

Technological Items 1 pharmaceutical or technological gear

The shop and home of a pharmacist, technologist, or technological scavenger

Pharmacy 18 BP, 1 Lot

Kingdom Economy +1

Limit Adjacent to 1 House

Special Base value +1,000 gp

Technological Items 1 Pharmaceutical

The laboratory and home of a crafter of pharmaceuticals.

Scavenger’s Store 28 BP, 1 Lot

Kingdom Economy +1

Limit Adjacent to 1 House

Upgrade To Technologist Market Upgrade From Shop

Special Base value +2,000 gp

Technological Items 2 technological gear, pharmaceutical, or cybertech

Technologist Academy 58 BP, 2 Lots

Kingdom Economy +2, Fame +1

Discount Pharmacy, Technologist’s Safe house, or Technologist Market

Technological Items 2 technological gear, 1 pharmaceutical, 1 cybertech

Settlement Lore +2, Society +1, increase Lore bonus by 2 for questions relating to Technology

An institution for training students in using, repairing, and creating technology.

Technologist Market 68 BP, 1 Lot

Kingdom Economy +1

Limit Adjacent to 2 Hourses

Upgrade from Scavenger’s Store

Special Base value +2,000 gp

Technological Items 4 technological gear, 2 pharmaceutical, 2 cybertech

A shop that specializes in technological gear.

Technologist’s Safe house 30 BP, 1 Lot

Kingdom Economy +1, Loyalty +1

Technological Items 3 technological gear, 1 technological armor or weapon

The home and laboratory of a technologist.

Other Buildings:

Black Markets and Waterfronts can substitute a minor item slot for a technological gear or pharmaceutical slot or a medium or major slot for a technological armor or weapon.

Shrines and Temples to deities of high technology can substitute a minor item slot for a technological gear or pharmaceutical slot or a medium or major slot for a technological armor or weapon.

This post contains Pathfinder Compatible material.

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