The City of Conflict: The Merchant’s Bridge

There are four methods to cross the great river that bisects the City of Conflict, controlled by different factions with varying costs to cross.

The Merchant’s Bridge

The furthest bridge to the south, the Merchant’s Bridge lies in the heart of the Market itself. With the Market sprawling out on either side of the river, crossing the bridge is typically a simple matter of paying coin to a member in good standing of the Market.

Any Merchant can sell a pass, though all passes are for a single person, animal, or conveyance and all are for singular trips across. To determine the price, players should attempt a Diplomacy check to haggle with the Market member. Cost for each pass will be 15 gold +1d6 on a successful check, or 15 gold +3d6 on a failure. Failing by more than 10 indicates the merchant is unwilling to sell a passin any circumstance.

The Merchant’s bridge is always watched by three bands of mercenaries, two groups of five on either side and the middle, plus Joal Bunbottom, the Bridgemaster. (Adept 4 with a Ring of Djinn Calling and an Efreet Bottle).

A wealthy and influential member of the Market, Joal never deigns to stoop to combat himself, though he will direct the mercenaries under his command to attack any who would try to cross the bridge without the proper passes. His ring and bottle are heirlooms of the position and he will only use either in desperate circumstances.

Random Merchant Mercenary Band Generation

The makeup of the mercenary bands that guard the bridge vary widely by day, featuring all manners of what some would consider uncivilized creatures, they are united in their mutual love of the Market’s coin which is provided in an ample amount

For each group roll for 1 leader, 2 size medium members, 1 size large, and 1 size small member.  The center group does not have a leader (as the Bridgemaster fills this roll).

Leader

01-20 Aranea (CR 4)

21-40 Hobgoblin Rogue 5

41-60 Human Wizard (Necromancer) 5

61-80 Human Paladin 5

81-100 Young Copper Dragon (CR 8)

Large

01-35 Ogre (CR 3)

36-42 Hill Giant (CR 7)

43-50 Minotaur (CR 4)

51-70 Centaur (CR 3)

71-80 Ettin (CR 6)

81-100 Roll 1d3 additional times on the small or medium chart

Medium (1d4 levels in Warrior)

01-15 Human

16-30 Dwarf

31-40 Elf

41-50 Bugbear

51-60 Gnoll

61-70 Lizardfolk

71-90 Orc

91-100 Troglodyte

Small (1d4 levels in Warror or 1d3 levels in Rogue)

01-25 Goblin

26-50 Kobold

51-75 Halfling

76-100 Gnome

This post contains Pathfinder Compatible Material

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