New Damnations: Expanding on Damnation Feats

Damnation Feats

Damnation feats grant a character power for agreeing to give over their immortal soul. These feats differ from general feats in three ways:

Damned: A character with a damnation feat is damned. Their soul is promised to a dark power and when they die, their spirit is taken off to the planar realm of whatever power they have served. Any nonevil spellcaster who attempts to bring the character back from the dead must attempt a caster level check (DC = 10 + the slain characters Hit Dice.) Success means the spell functions as normal, while failure means the spell fails and cannot be attempted again for 24 hours. (This does not apply to evil spellcasters.)

Upon taking a second damnation feat they can’t be affected by breath of life or raise dead even if cast by evil spellcasters. Characters with three or more damnation feats cannot be affected by resurrection. Characters with four or more damnation feats can only be returned to life with wish or miracle.

Greater Power: Damnation feats increase in power relative to the number of damnation feats a character possesses. Each new damnation feat increases the power of all of the character’s damnation feats, including the newly taken feat and future feats.

Patronage: All damnation feats require the patronage of an evil outside– typically a daemon, devil, demon, or kyton. This evil outside patron must be favorably disposed toward the character and must have a number of Hit Dive equal to or greater than their character level. An evil outsider summoned via a spell like planar binding might be coerced to sere as a character’s patron. The caster of the planar binding spell must still attempt Charisma checks to coerce the outsider into service, but they gain a +4 bonus on their Charisma checks if that service is to act as a damnation feat’s patron. Other outsiders might more willingly serve as patrons at the GM’s discretion.

New Damnation Feats

Asura Damnation

Requirements: Asura Patron

Benefits: One damnation feat: +2 saving throw bonus to curses, disease, and poison

Two damnation feats: +2 bonus to Escape Artist and Perception checks

Three damnation feats: +2 saving throw bonus to enchantment spells

Four damnation feats: You gain Regeneration 4; your regeneration is overcome by good weapons and spells.

Daemon Damnation

Requirements: Daemon Patron

Benefits: One damnation feat: +2 saving throw bonus versus poison and disease

Two damnation feats: Abyssal, Draconic, and Infernal as bonus languages

Three damnation feats: +4 saving throw bonus versus poison and disease

Four damnation feats: Immunity to death effects

Demondand Damnation

Requirements: Demondand Patron

Benefits: One damnation feat: +2 saving bonus throw versus poison

Two damnation feats: Abyssal and Celestial as bonus languages

Three damnation feats: +4 saving throw bonus versus poison

Four damnation feats: +4 saving throw bonus versus all divine spells.

Demon Damnation

Requirements: Demon Patron

Benefits: One damnation feat: +2 saving throw bonus versus poison

Two damnation feats: Abyssal, Celestial, and Draconic as bonus languages

Three damnation feats: +4 saving throw bonus versus poison

Four damnation feats: Immunity to poison

Devil Damnation

Requirements: Devil Patron

Benefits: One damnation feat: +2 saving throw bonus versus poison

Two damnation feats: Celestial, Draconic, and Infernal as bonus languages

Three damnation feats: +4 saving throw bonus versus poison

Four damnation feats: You can see perfectly in darkness of any kind, including that created by the deeper darkness spell.

Div Damnation

Requirements: Div Patron

Benefits: One damnation feat: +2 saving throw bonus versus poison

Two damnation feats:  Abyssal, Celestial, and Infernal as bonus languages

Three damnation feats: +4 saving throw bonus versus poison

Four damnation feats: You can see perfectly in darkness of any kind, including that created by the deeper darkness spell.

Fiend Summoning

Benefits: Once per day you may summon any one creature that shares the sub-type of your patron as spell-like ability. This is a full round action that provokes attacks of opportunity, with a duration equal to your class level. You can summon any creature of the appropriate sub-type (for instance daemon, demon, or devil) with hit dice less than your own. You gain an additional use of this ability per day for each damnation feat you posses beyond the first to a maximum of four per day.

Hands of the Damned

Benefits: One damnation feat: You gain two claw attacks dealing 1d6 damage (for medium creatures– 1d4 for small or 1d8 for large creatures.)

Two damnation feats: Your claw attacks and other natural attacks count as evil for the purposes of overcoming damage reduction.

Three damnation feats: Your claw attacks gain a +1 enhancement bonus, increasing to hit and damage and overcoming magical damage reduction.

Four damnation feats: Your claw attacks count as either chaotic or lawful (matching the alignment of your patron) to overcome damage reduction. Characters with a neutral patron may select either chaotic or lawful, but once the choice has been made it can never be altered.

Kyton Damnation

Requirements: Kyton Patron

Benefits: One damnation feat: Darkvision 30 feet.

Two damnation feats: +2 saving throw bonus versus mind-affecting spells.

Three damnation feats: Darkvision 60 feet.

Four damnation feats: You gain Regeneration 4; your regeneration is overcome by good weapons and spells and by silver weapons.

Qlippoth Damnation

Requirements: Qlippoth Patron

Benefits: One damnation feat: +2 saving throw bonus versus mind-affecting spells

Two damnation feats: Abyssal as a bonus language

Three damnation feats: +2 saving throw bonus versus poison

Four damnation feats: Immunity to mind-affecting spells

Rakshasa Damantion

Requirements: Rakshasa Patron

Benefits: One damnation feat: +2 bonus to bluff checks

Two damnation feats:  Alter self once per day as a spell-like ability (caster level equal to your character level)

Three damnation feats: +4 bonus to disguise checks

Four damnation feats: Detect thoughts as will as a spell-like ability (Will save DC 10+ 1/2 character level + charisma modifier)

“This post consists of Pathfinder Compatible material”

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