Darius Jace: NPC Wizard plus Archetype: Archival Mage

Darius Jace is an older human man, dressed plainly with tightly cropped grey hair.  He is clean shaven, or showing a few days patchy growth, but never wear a beard which he considers ludicrous.  Darius looks down on academics and seers who rely on a set of glorious, long, white whiskers to sell their authenticity.  Darius is intelligent, amiable, and quick witted.  He is cursed, however, with what he calls a “touch of the clumsies”.

Darius detests violence.   He prefers to talk his way out of tight situations.  If forced into combat he prefers methods which end the battle quickly and bloodlessly.  Darius prefers spells which incapacitate though even these combat spells which he begrudgingly uses represent a sliver of his spellbook.  Darius is an expert at running away.

Darius has made it his life’s work to catalog and study life forms of all varieties.  Sections of his Field Journals which he publishes are much copied and loved by a wide variety of customers.  Darius will admit that he is somewhat why his volume on the Feeding Habits of Lycanthropes is copied and valued more than his volume on the mating habits of squirrels in the deep forests.

Darius travels almost compulsively.  He is always seeking out some new variety of animal or beast to study.  To aid in his journeys Darius maintains three separate residences.  These should be placed in two major cities on opposite ends of a vast area in the campaign world he is being used in.  His third residence should be in a small frontier or wilderness village.

Each of his homes consists of a simple store front shop.  The shelves and desktops of the shops are crammed full of books, both Darius’ own Field Journals and a collection of others he has purchased, copied, or otherwise obtained.  An identical sign hangs before each shop reading, “Dairius Jace.  Fine Manuscripts.   Simple documents notarized.  Translation and transcription.”

Darius usually has one or two apprentices.  These will be young Wizards between 1st and 3rd level.  Darius trains them in the arts of magic in exchange for their services copying manuscripts.  The majority of Darius’ income comes through the sale of these books.

If you manage to catch Darius in one of his shops he is more than happy to help with any book or or text related services.  The books in the store front are all for sale and are mostly copies Darius or his apprentices have made themselves.  Darius keeps his own private collection and the originals locked away out of sight.  Any book which he does not have an available copy of he will gladly copy in a few days time for a slight fee.  Darius will never know where a spell book in his stacks is located as he pays little attention to them once he has copied the spells contained wherein to his own.

Blank books, spell books, vellum scrolls, and paper are also always available.  While not a cartographer, Darius will occasionally have a collection of various maps for sale.  A odd spell book may also be found amongst the tomes. Darius will gladly sell divinations and other simple spell casting services of benign variety.  Darius will never willfully aid in the killing of any creatures sentient or otherwise.

Archival Mage (Wizard Archetype)

The Archival Mage focuses on the gathering of knowledge.  They love the written word and many spend their lives writing about a few specific subjects.  While most Wizards are knowledgeable Archival Mages are true wells of long lost lore.

Depth of Knowledge: An Archival Mage adds half their class level (minimum 1) on all Knowledge skill checks and may make all Knowledge skill checks untrained.

Journal Bond: Archival Mages must choose to Arcane Bond with an item.  This item must be a book, journal, or other written work instead of the usual selection.  If an Archival Mage attempts to cast a spell without his bonded book in hand, he must make a concentration check or lose the spell.  The DC for this check is equal to 20 + the spell’s level.
Once per day an Archival Mage may use the bonded object to cast any Divination spell that is in their they are capable of casting, even if the spell is not prepared.  This spell is treated as though cast by an Archival Mage of two levels higher, including casting time, duration, and other effects dependent on level.  This ability replaces Arcane Bond.

Scribe Magic Texts:  At 1st level the Archival Mage gains the Scribe Scroll feat as a bonus feat.  At third level an Archival Mage is treated as having the Craft Wondrous Item feat, but only for the purpose of crafting items that are books or otherwise directly text based.

Forewarned if Forearmed(Su): At 5th level, an Archival Mage who has spent one hour studying a particular variety of creature before entering combat with it gains certain combat bonuses.  With an additional hour explaining their findings they may extend this bonus to one additional ally per level.  At the end of the hour, roll a Knowledge Check appropriate to the Type of the creature.  The DC of this check equals 10 + the creatures CR.  Characters affected gain a +1 Insight bonus to Attacks and Armor Class against the creature for a number of hours equal to their Intelligence Score.  These bonuses increase by one for each 10 points by which the DC was surpassed (for a DC 20 check the bonus would be +2 with a result of 30, and +3 with a result of 40).  This replaces the 5th level Wizard bonus feat.

Forewarned is Foresworn(Su): At 15th level, an Archival Mage who has spent one hour studying a particular variety of creature before entering combat with it gains combat defenses against it.  Choose one Ex, Sp, or Su attack of the creature.  For a number of hours equal to their Intelligence score the Archival Mage is immune to the effects of that ability.  This replaces the 15th level Wizard bonus feat.

Darius Jace 

CR 10; XP 9,600
Human Archival Mage Diviner 11

CG humanoid (human)


AC 18 (+4 Armor, +4 Shield) Touch 10, Flat Footed 18

hp 49 (11d6+11)

Fort +4 Ref  +4 Will +8


Speed 35 ft

Melee +7 (+3 staff 1d6+2)

Special Attacks Forewarned is Forearmed (See Above)

Arcane School Spell-Like Abilities Diviner’s Fortune (Sp): 8 times per day Darius can touch any creature as a standard action to give it an +5 insight bonus on all of its attack rolls, skill checks, ability checks, and saving throws for 1 round.

Diviner Spells Prepared

6th– analyze dwoemer, true seeing; 5th– contact  other plane, mage’s private sanctum, prying eyes, teleport; 4th– charm monster, daze (mass), geas (lesser), scrying, tongues (communal); 3rd– arcane sight, clairvoyance, deep slumber, fly, hold person, phantom steed; 2nd– adoration, detect thoughts, invisibilityrope trick,  see invisibility, spider climb; 1st– detect secret doors, charm person, expeditious retreat, identify, mage armor, obscuring mist, shield


Before Combat When entering dangerous situations Darius will cast mage armor and shield on himself and occasionally invisibility.

During Combat The first round of any combat Darius will attempt to use lesser geas or charm monster  for singular combatants, or daze (mass) or deep slumber for larger groups.  In the second round of any fight Darius typically casts expeditious retreat, phantom steed, or teleport and seeks to flee.  If absolutely prevented from fleeing or disabling the enemy, Darius will inflict nonlethal damage only with his quarterstaff (via the bludgeoner feat).

Base Statistics without mage armor and shield  Darius has AC 10, Touch 10, Flat footed 10


Str Dex 10 Con 12 Int 20 Wis 13 Cha 12

Base Attack +5 CMB +4, CMD 20

Feats Amateur Investigator,  Arcane Builder (Discovery), Arcane Shield, Bludgeoner, Defensive Combat Training, Fast Study (Discovery), Fleet

Skills Diplomacy +6, Disable Device +7,  Fly +7, Knowledge (Arcana) +16, Knowledge (Dungeoneering) +16, Knowledge (Geography) +16,  Knowledge (History) +16, Knowledge (Nature) +16, Knowledge (Religion) +16,  Perception +7, Sense Motive +7, Spellcraft +19, Stealth +7

Languages Common, Draconic,

SQ  Forewarned (Su): Darius can always act in the surprise round even if he fails to make a Perception roll to notice a foe, but he is still considered flat-footed until he takes an action. In addition, he receives a +5 bonus on initiative checks; Journal Bond; Scrying Adept (Su): Darius is always aware when he are being observed via magic, as if he had a permanent detect scrying. In addition, whenever scrying on a subject, he treats the subject as one step more familiar. Very familiar subjects get a –10 penalty on their save to avoid his scrying attempts.

Combat Gear +3 Staff of Divination, 3 potions of cure light wounds, 1 scroll of teleportOther Gear Various journals, books, and writing supplies

“This post consists of Pathfinder Compatible material”


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